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- > > Is this similar to DEU, or do you reuse old stuff? I mean, what do you mean with
- > > 'components'?
- >
- > Well, DEU is for creating editing / creating level maps - nothing else. In fact, I'm
- > not even that sure you can create them from scratch. It seems you have to edit or wipe
- > an older map in the wad like e1m1.
-
- Aha, so with NWT you can make a completly new level from scratch?
-
- > DEU cannot edit graphics, replace graphics, or compile new WADs from individual components
- > like samples, sprites & maps. You need NewWadTool or some equivalent for that job.
-
- So what will we use DEU for? Or will you use DEU to create the maps and NWD (was it not
- NWT two seconds ago???) to replace the textures etc.?
-
- Am I going insane or what? Looks like I have got a blackout or something. Is it only me
- who asks stupied questions? I think I have to go and lay down soon before I explode.
- Soon I will probably ask if Bad Mood can import RTF documents and use GDOS... :-|
-
- > > Not to have to use a PC is nice option. ;-)
- >
- > For more than just the obvious reasons...
-
- Yes, I havn't got one for example. :-)
-
- > 1) you loose the DOS restriction of 640k for DEU - which means only about 200k of ram
- > for new levels. Phil has been making levels for the PC and this has been causing real
- > problems as 200k is just not enough for all those sidedefs.
-
- Yeah, I love it. Isn't PC's just great! :-))
- Hmm... I guess this Phil person will have a Bad Mood level ready when Bad Mood is
- finished. :-)
-
- > 2) You don't have to use the alternative - WinDEU. This removes the 640k limit, but
- > replaces it with that 'Windows' thing that's not exactly ace for running Doom and other
- > games. This practice leads to problems with Windows AND Doom, and if you decide to quit
- > Windows to run Doom after every change made, you have to put up with even longer turnaround
- > times.
-
- Nasty. :-)
-
- > On a Falcon, you can just switch in a matter of a few seconds, and you can have 4 megs or
- > more to play with for level maps.
-
- Yeah, isn't it great?
-
- > > I'll upload a demo when it's at a more functional stage - it currently just acts
- > > as a wad browser & lets you export pictures as GIF's etc.
- >
- > > Is it a nice GEM program? :-)))
- >
- > Isn't that a contradiction in terms Magnus? :)
-
- Eh... I think I don't completly understand that. Contradiction? Do you mean that it
- will restrict NWT, or what?
-
- I have gone GEM crazy... I can't stand anything that doesn't use GEM anymore (okey with some
- exeptions..). I just love GEM. I can't explain it. It's just that great. :-)
-
- > NewWadTool is better off being fast - there's a lot of scrolling text & page-flipping going
- > on there, and you need to be able to switch to truecolour real fast for viewing the WAD
- > entries. GEM doesn't fit the bill for any of these requirements, and so it will be a 640x480
- > 4 colour custom-written interface - it will look almost identical to NWT on the PC. If you
-
- There is no problems switching to truecolour from GEM. Just look at BadShell and BadMood.
- Works perfectly (almost...).
-
- So you will switch to truecolour only when viewing the textures? I havn't seen it so I
- don't know how it looks, but I guess it will look great. :-)
-
- > don't like that then you can always try writing your own! The more tools we have the better.
-
- I could do it, but as it will probably be written in Assembler I think I will pass. :-)
- I would like to do something though. The problem is that I'm not as good on programming
- as some other on this mailnglist to say atleast... :-)
-
- I do agree wiht you on the last part. We realy need soem fancy tools to let the user do
- some crazy things and to make Bad Mood so much better than Doom. :-)
-
- > > It would be nice to have that windowed version of BM you talked about and be
- > > able to test and edit the WAD files at the same time and running a graphics
- > > editor (under MagiC/MiNT/XaAES) too. :-))
- >
- > That's only useful when using DEU. NWT is for replacing / importing / exporting wad entries and
- > for creating new PWADs from IWAD parts before editing levels. Essential, but not exactly a
- > realtime-requirement job.
-
- Aha, so you can't draw any levels with NWT. You will have to use DEU for that. I think I get
- the picture now. You can use NWT to convert IWAD's into a PWAD by adding missing textures
- and other stuff! Or?
-
- > > What about WAD support in Apex 3.... :-)
- >
- > Better off with tools designed for the job - that way you can distribute source along with the
- > binaries.
-
- What? Do you meant that the sources will not come with Apex? ;-)
-
- Just a realy bad joke. Ignore me...
-
-
- //Magnus Kollberg
-
-